After making multiple high-quality PC ports of classic games himself, he was eventually hired by Nightdive Studios - the developer of this version of Doom 64 being discussed today. That version of the game runs on the Kex engine, which was created by Samuel “SVKaiser” Villarreal. It essentially required an actual cartridge of the game to create the WAD needed to run the game. It was a fun surprise when the unofficial Doom 64 EXwas released several years ago.
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